Debugging Tips and Tricks, Part 3

The third in the series of debugging tips has been posted to Channel 9(including the player here, too).   A quick abstract:

In parts 1 and 2, we looked at setting breakpoints, and talked about setting up advanced breakpoints using hit counts and some simple conditions.  In part 3, we’ll dive a little deeper into some conditions by writing methods to help debug our application, then look at using the filter breakpoint modifier to debug multithreaded applications.  Finally, we’ll take a quick look at tracepoints.

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